Flexibility and Scaleability
Flexiblity // 01
Once you have assembled some figure, you will need to determine the ground scale and the time scale of each full turn. This will then suggest the unit size per figure or base of figures. Recommended factors are provided in the rules appendices, but you are at liberty ( and encouraged) to determine your own.
Choose your ground scale eg. x metres per cm
Choose your timescale eg 1 Turn equals 15 minutes
Determine how far a unit can go in that time in cms.
Use the smallest number of dice that can score that value to roll for movement , rounding down.
Special Stuff // 03
There are additional rules for stealth, communications, disruption, electronic and signals warfare, supply, fatigue and off-table support
Scaleability // 02
By reducing the ground scale we can use lower unit size to figure ratios until we are playing 1 to 1 skirmish games
Quick Play // 04
All the factors for a unit can be contained on a single line for each weapon / defence system. Some unit data cards, and a pencil are all that are required in the basic game for administration. Command Markers, objective markers, fatigue and supply markers can be added.