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Flexibility and Scaleability

1/3000 modern US naval
Flexiblity // 01

 

Once you have assembled some figure, you will need to determine  the ground scale and the time scale of each full turn. This will then  suggest the unit size per figure  or base of figures. Recommended  factors are provided in the rules appendices, but you are at liberty ( and encouraged) to determine your own. 

Choose your ground scale eg. x  metres  per cm

Choose your timescale eg 1 Turn  equals 15 minutes

Determine how far a unit can   go  in that time in cms.

Use the  smallest number of dice that can score that value to roll for movement , rounding down.

 

1/72 dinosaur excavation
Special Stuff // 03

 

There are additional rules for  stealth, communications, disruption, electronic and signals warfare, supply, fatigue and off-table support

1/72 Unicraft resin luftwaffe '46 project
Scaleability // 02

 

By reducing the ground scale we can use lower unit size to figure ratios until we are playing 1 to 1 skirmish games

1/72 strelets french ADC Lahoussaye
Quick Play // 04

 

All the factors for a unit can be contained on a single line for each weapon / defence system. Some unit data cards, and a pencil are all that are required in the basic game for administration. Command Markers, objective markers, fatigue and supply markers can be added.

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